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The Combat Company

Bolt Action: Sydney Derby Winter Offensive (6th July)

Bolt Action: Sydney Derby Winter Offensive (6th July)

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Second Event: Axis vs Allies
Date: Saturday, July 6, 2024
Venue: The Combat Company
Format: 10 vs 10
Home Team - Axis (TCC)
Away Team - Allies (WFG)

Theatres:
Europe - 4 Tables
Pacific - 3 Tables
Africa - 3 Tables

Schedule:
Round 1 - 10:00am to 12:00pm
Round 2 - 12:30pm to 3:00pm
Round 3 - 3:15pm to 5:45pm

Cost: $35 per person (lunch included)

Please contact the team captains if you would like to take part:
WFG - Ian Underwood
TCC - Thrun Last

Player Pack - Campaign Debrief
Both teams will be represented by 10 players (including
a Supreme Commander to lead them), and each player
will be designated a theatre – determined by either their
Commander or the team’s selection process. Four
players will be allocated to Europe, three to the AsiaPacific region, and three to Africa.
Each team will also rank their theatre team members
from 1-3 (and 1-4 for Europe), in order to provide a
round robin-style pairing system for each round.
Special rules will accompany each round, and there will
also be a Campaign Special Rule. The scoring system
will encourage players to achieve victory for both their
Theatre team mates, and overall success for their club.
As per the points limits set out below, list building will
require a different outlook, as each round has bonuses
and restrictions. In addition, Reinforced Platoons are
not permitted - only lists from Theatre Selectors are
allowed, to promote a more historical approach to the
event.
In short, each player will be required to create a 1100
point list (Main Force), of which their Recon and
Vanguard Forces will derive from.

European Theatre
Round 1 – Recon Force: 750 points 10:00am to 12:00pm
Mission – No Man’s Land
Player 1 (TCC) vs. Player 3 (WF) – Leningrad Table
Player 2 (TCC) vs. Player 4 (WF) – Bzura River Table
Player 3 (TCC) vs. Player 1 (WF) – Crete Table
Player 4 (TCC) vs. Player 2 (WF) – Dunkirk Table

Round 2 – Main Force: 1100 points 12:30pm to 3:00pm

Mission – Extract the Assets
Player 2 (TCC) vs. Player 1 (WF) – Leningrad Table
Player 1 (TCC) vs. Player 2 (WF) – Bzura River Table
Player 4 (TCC) vs. Player 3 (WF) – Crete Table
Player 3 (TCC) vs. Player 4 (WF) – Dunkirk Table

Round 3 – Vanguard Force: 900 points 3:15pm to 5:45pm

Mission – Window of Opportunity
Player 4 (TCC) vs. Player 4 (WF) – Leningrad Table
Player 3 (TCC) vs. Player 3 (WF) – Bzura River Table
Player 2 (TCC) vs. Player 2 (WF) – Crete Table
Player 1 (TCC) vs. Player 1 (WF) – Dunkirk Table

Asia-Pacific Theatre

Round 1 – Recon Force: 750 points 10:00am to 12:00pm
Mission - No Man’s Land
Player 1 (TCC) vs. Player 3 (WF) – Burma Table
Player 2 (TCC) vs. Player 1 (WF) – Bataan Peninsula Table
Player 3 (TCC) vs. Player 2 (WF) – Changsha Table

Round 2 – Main Force: 1100 points 12:30pm to 3:00pm
Mission - Extract the Assets
Player 3 (TCC) vs. Player 1 (WF) – Burma Table
Player 1 (TCC) vs. Player 2 (WF) – Bataan PeninsulaTable
Player 2 (TCC) vs. Player 3 (WF) – ChangshaTable

Round 3 – Vanguard Force: 900 points 3:15pm to 5:45pm
Mission - Window of Opportunity
Player 2 (TCC) vs. Player 2 (WF) – Burma Table
Player 3 (TCC) vs. Player 3 (WF) – Bataan Peninsula Table
Player 1 (TCC) vs. Player 1 (WF) – Changsha Table

Africa Theatre

Round 1 – Recon Force: 750 points 10:00am to 12:00pm
Mission - No Man’s Land
Player 1 (TCC) vs. Player 3 (WF) – Mers el Kebir Table
Player 2 (TCC) vs. Player 1 (WF) – Gazala Table
Player 3 (TCC) vs. Player 2 (WF) – El Alamein Table

Round 2 – Main Force: 1100 points 12:30pm to 3:00pm
Mission - Extract the Assets
Player 3 (TCC) vs. Player 1 (WF) – Mers el Kebir Table
Player 1 (TCC) vs. Player 2 (WF) – Gazala Table
Player 2 (TCC) vs. Player 3 (WF) – El AlameinTable

Round 3 – Vanguard Force: 900 points 3:15pm to 5:45pm
Mission - Window of Opportunity
Player 2 (TCC) vs. Player 2 (WF) – Mers el Kebir Table
Player 3 (TCC) vs. Player 3 (WF) – Gazala Table
Player 1 (TCC) vs. Player 1 (WF) – El Alamein Table

Theatre Special Rules:
Round 1
- A single unit with the ‘Behind Enemy Lines’ special rule has the option
of entering the table from the opposing player’s table edge at any time
from turn three. The unit can only make a Run move on the turn that
they arrive (if they pass their usual command check to come onto the
table).
List restrictions:
Vehicles – Vehicles with front Armour 8 or more are not allowed
Artillery – Medium/Heavy AT Guns and Howitzers are not permitted.

Round 2
- The Team with the least amount of VP’s after round 1, will automatically win the roll off to decide which table edge is chosen.
List restrictions: None

Round 3
- To represent attrition during this round (stressed supply lines,
casualties, fatigue etc), army lists are restricted to 900 points. Any
Green squads will automatically upgrade to Regulars during this round,
so long as they were not destroyed in the first two rounds. A degree of
honesty is required from the player to confirm this special rule.
List restrictions: None

Campaign Special Rules
Special Weapons - Once per Round, both factions will be
able to add one extra Order die to the bag at the
beginning of a turn. At any stage during that turn, they
may use an Order die to declare that they will be using the
following:

Allies - Panjandrum
The device was propelled by rockets attached along the
rim of the two wheels. In the middle, a drum would be
filled with explosives. The hope was that the Panjandrum
could speed toward a concrete wall and blow a hole big
enough for a tank to pass through.
Treat this device the same way you would a Goliath. It
can only be launched by the CO using a Fire order.

Axis - Gustav Gun
The four-story, 155-foot-long gun, which weighed 1,350
tons, shot 10,000-pound shells from its mammoth 98-foot
barrel.
Place the HE(4) template anywhere on the battlefield
observable by the CO (using a Fire order), then scatter
the template 2D6 inches at the end of the turn, resolving
any casualties if necessary.

Victory Conditions
The winning Team/Club of the Sydney Derby will be declared
once a minimum of two Theatre victories has been achieved.
Victory Points (VP’s), can be obtained through winning battles
within a Theatre. In order to win a Theatre, one team has to
accrue more VP’s than the other team. In the event that both
teams finish on the same VP’s, the winner of the Player 1 vs.
Player 1 match will determine the winner. If that game was
drawn, it will be determined by the Player 2 vs. Player 2 match
up, and so on.

 

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