{"product_id":"tcc-tankbusters-a-bolt-action-armoured-event-sat-4th-july","title":"TCC: Tankbusters- A Bolt Action Armoured Event (Sat 4th July)","description":"\u003cp\u003e\u003cspan style=\"text-decoration: underline;\"\u003e\u003cstrong\u003e\u003cem\u003ePLAYERS PACK\u003c\/em\u003e\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eDATE:\u003c\/strong\u003e Saturday 4th July 2026\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003e\u003cstrong\u003eLocation:\u003c\/strong\u003e The Combat Company\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003e4\/16 Hearne St, Mortdale, 2223\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003e\u003cstrong\u003eParking:\u003c\/strong\u003e On-site and street parking are available.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003e\u003cstrong\u003ePublic Transport:\u003c\/strong\u003e The 945-bus line runs from Hurstville to Bankstown train stations.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eCOST\u003c\/strong\u003e: $40 per player ($20 ticket price and $20 prize pool)\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eWHAT:\u003c\/strong\u003e 1500 point Bolt Action armoured event replacing\u003cbr\u003ethe compulsory rifle platoon with a compulsory armoured\u003cbr\u003eplatoon.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePOINTS\u003c\/strong\u003e: \u003cem\u003e1500 points\u003c\/em\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTournament Format: \u003c\/strong\u003e3 games, 2.5 hours per game.\u003cstrong\u003e\u003cbr\u003eMissions will be released 2 weeks prior to the event\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSchedule\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eDay 1- Saturday\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eRegistration\/Set Up – 9am to 9:30am\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eRound 1 – 9:30am to 12pm -POINT ASSAULT\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eBreak – 12pm to 12:30pm\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eRound 2 – 12:30pm to 3pm -SEEK \u0026amp; DESTROY\u003cbr\u003eRound 3 – 3pm to 5:30pm -PENETRATING STRIKE\u003cbr\u003e\u003c\/span\u003ePrizes\/Pack Up\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e– 5:30pm to 6pm\u003c\/span\u003e\u003cspan\u003e \u003cbr\u003e\u003c\/span\u003eVenue Closes - 10pm\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTournament Rules and Restrictions: \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e-The points limit for this event is 1500 and the compulsory rifle platoon normally required in Bolt Action V3 has been replaced by a compulsory armoured platoon. Players may take no more than two armoured platoons and one of any other platoon type.\u003cbr\u003e-This event has an order dice cap of 20\u003cbr\u003e-In addition to the platoon structure change, this tournament will be utilising the crew skills from the Tank Wars supplement from Bolt Action V2.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cbr\u003eList Submission\u003cbr\u003e\u003c\/strong\u003e-Lists should be contructed using the Warlord Games app or Easy Army.\u003cbr\u003e-All Armies of Books up to Armies of Italy will be used , any other armies are to use the relevant Warlord pdf lists.\u003cbr\u003e\u003cstrong\u003ePlease submit lists to:\u003c\/strong\u003e \u003cem\u003ejulian.hughes.moab@gmail.com \u003c\/em\u003eby 01\/07\/2026\u003cbr\u003e\u003cstrong\u003eScoring:\u003c\/strong\u003e Best Coast Pairings will be used to track scores for this event, the app is available from Google Play and Apple store apps.\u003cbr\u003ePlease register on Best Coast Pairings once you have purchased your ticket.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBest Coast Pairings Link: https:\/\/www.bestcoastpairings.com\/event\/375arvftSiqT\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTankbusters 2026 will be scored as follows\u003c\/strong\u003e\u003cbr\u003eWin 10 points\u003cbr\u003eDraw 5 points\u003cbr\u003eLoss 0 points\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBonus Points:\u003c\/strong\u003e\u003cbr\u003e2 points for destroying half the enemy force or more (order dice)\u003cbr\u003e2 points for retaining half your force or more (order dice)\u003cbr\u003e1 point per enemy command vehicle or officer team destroyed (maximum of 3)\u003cbr\u003e1 point per friendly command vehicle or officer team remaining (maximum of 3)\u003cbr\u003e2 points for destroying the highest value enemy unit\u003cbr\u003e2 points for retaining your highest value unit\u003cbr\u003e1 point for both players if the game goes at least 5 turns\u003cbr\u003e\u003cstrong\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePrizes:\u003c\/strong\u003e\u003cbr\u003ePrizes will be awarded for first, second and third places, as well as best painted, sportsmanship and Hanoswag.\u003cbr\u003eEvery player is expected to receive a prize.\u003cbr\u003ePrizes will be a combination of vouchers and physical prizes.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRefund Policy\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eAny cancellation withing 2 days of the event, ticket(s) won't be refunded. If you're unable to come, please email the TO asap so we can find substitute players.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003ePlease keep in mind when purchasing a ticket that you're able to play ALL 3 games so we don't have byes after as it's not fair for other players who are hoping to play 3 games.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTank Wars Crew Skills:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe Tank War crew skills will be used for this event.\u003cbr\u003ePlayers may pick three vehicles in their list (armoured fighting vehicles only) to be upgraded with a crew skill.\u003cbr\u003eEach skill may only be used once per game and you do not need to inform your opponent which vehicles have these skills until you activate them.\u003cbr\u003eThese skills are divided between command, gunner and driver skills and players may pick one from each group.\u003cbr\u003ePlayers are advised that the command skill can only be assigned to a vehicle with the command vehicle special rule attached to it.\u003cbr\u003eThe skill list is as follows:\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eCommand\u003c\/em\u003e\u003c\/strong\u003e\u003cbr\u003e\u003cem\u003eLucky\u003c\/em\u003e- Play when the enemy is about to roll on the damage chart against this vehicle. The roll is not made and the vehicle suffers no further adverse effects from the hit.\u003cbr\u003e\u003cem\u003eStrict Discipline-\u003c\/em\u003e Play before you issue this vehicle an order, the order is automatically passed and the vehicle loses any and all pin markers it had.\u003cbr\u003e\u003cem\u003eEagle Eye\u003c\/em\u003e- Play when this vehicle is nominated as the target of a ranged attack or an assault. If the vehicle has line of sight to the attacker then it may react by shooting at\u003cbr\u003ethe attacking unit with any one weapon mounted on the vehicle.\u003cbr\u003e\u003cem\u003eMotivational Leader\u003c\/em\u003e- Play when you give this vehicle an order. When you use this skill, choose one of the vehicles in your list with the driver or gunner skill attached. That\u003cbr\u003evehicle may use their skill one additional time this game.\u003cbr\u003e\u003cem\u003eBattle Awareness\u003c\/em\u003e- Play after both sides have deployed. If both players wish to use this ability then roll off to see which player goes first. You may redeploy this vehicle up\u003cbr\u003eto 12 inches from its initial deployment location. This redeployment must still abide by deployment rules.\u003cbr\u003e\u003cem\u003eFOLLOW ME!\u003c\/em\u003e- Play before you issue this vehicle an advance or run order. Choose a friendly vehicle with an active order dice within 12” and LOS to this vehicle. The chosen vehicle may put their order dice back into the bag.\u003cbr\u003e\u003cem\u003e\u003cstrong\u003eDriver\u003c\/strong\u003e\u003c\/em\u003e\u003cbr\u003e\u003cem\u003eQuick Reflexes\u003c\/em\u003e-Play when an attack is declared against this vehicle. The vehicle may immediately make an escape reaction as if it had the Recce ability\u003cbr\u003e\u003cem\u003eLead Foot\u003c\/em\u003e- Play when you issue this vehicle a run or advance order. The vehicle movement is increased by 6” for this move\u003cbr\u003e\u003cem\u003eCrank Head\u003c\/em\u003e- Play when you issue this vehicle a run or advance order. The vehicle may make an additional pivot of up to 90 degrees during this move\u003cbr\u003e\u003cem\u003eEye for Terrain-\u003c\/em\u003ePlay when the vehicle ends it move at least 12” away from cover and any enemy units. The vehicle goes hidden as if using the hidden deployment rules.\u003cbr\u003e\u003cem\u003ePush Through- \u003c\/em\u003ePlay when this vehicle is given a down order for any reason (except when finishing a Recce move). The order die is changed from down to advance and the vehicle may advance instead, even if it had already acted this turn. If the vehicle is pinned, take order tests as normal.\u003cbr\u003e\u003cem\u003eBulldozer\u003c\/em\u003e- Play when you give this vehicle a run order. The vehicle may assault another vehicle without the need to pass an order test, even if the vehicle has pins. Futhermore the vehicle automatically rolls a 6 for the resulting assault.\u003cbr\u003e\u003cstrong\u003eGunner\u003c\/strong\u003e\u003cbr\u003e\u003cem\u003eDeadeye-\u003c\/em\u003e Play before you roll to hit. Add 3 to a single shot’s hit modifier. Remember that a result of 1 is still a miss regardless of modifiers.\u003cbr\u003e\u003cem\u003eSnap Shooter-\u003c\/em\u003e Play after a target attempts to react. The target of the shot cannot react to being targeted, including abilities such as Recce.\u003cbr\u003e\u003cem\u003eHair Trigger\u003c\/em\u003e- Play after this vehicle makes a run move. The vehicle may shoot after the run move is completed.\u003cbr\u003e\u003cem\u003eAdrenaline Rush\u003c\/em\u003e- Play after you fire this vehicles main gun, the main gun may be fired a second time this turn but must be fired at the same target. Note that the second shot will not benefit from the additional plus one to hit on anti tank guns against vehicles.\u003cbr\u003e\u003cem\u003eSkill Shot-\u003c\/em\u003e Play when you give this vehicle a fire order. The Penetration value of the main gun shot is increased by D3. This applies to HE and AP.\u003cbr\u003e\u003cem\u003eLong Shot-\u003c\/em\u003e Play before you select a target for this vehicles main gun. The range on the main gun is doubled for this shot.\u003c\/p\u003e","brand":"The Combat Company","offers":[{"title":"Default Title","offer_id":53262566195494,"sku":"BA-04JUL26","price":40.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0731\/5020\/2150\/files\/f4368e23-a489-49ea-8b6e-ae9c7862cdfa.jpg?v=1780031817","url":"https:\/\/thecombatcompany.com\/products\/tcc-tankbusters-a-bolt-action-armoured-event-sat-4th-july","provider":"The Combat Company","version":"1.0","type":"link"}